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Self contained on a helmet is dumb unless it's just a real short ride IME. You want good flood from your handlebar light, good spot from your helmet light. The helmet light needs to burn through the handlebar light though by a bit and needs to output a significant amount of lumens for when things get faster. I do run self-contained on the helmet at times, but that's more in the shoulder seasons where the amount of riding into the night is fairly limited, vs. full night rides which are hours long. Being able to keep the battery somewhat warm is pretty important, nothing worse than a "this should last 2 hours" and it only lasts one at typical cold temps (night-time..duh). There really isn't a self-contained solution I've found that works well for this, they are just too limited by the battery supply and their self-contained nature. If you start making them bigger and bigger...then it just becomes a big liability on your head, for weight, branches, etc. Remote battery solutions are simply better for "real" night riding IME and self contained lights are great for commuting, a ride where there's a possibility of some night if you are running late, a backup light, etc. But as prime-time, they fall short by design issues that are inherent to their self contained nature.

The best setups for me include 2000-3000 range helmet light with a remote to adjust the lumens for increasing speed on trails or take it back for the climbs. My gloworm has a "climb" setting that is minimal lumens, it's great to be able to adjust it by remote.

Ironically, bar-mounts, where you have the ability to go remote without much trouble, is where self-contained work the best IME. You can run a flood at a low light setting, which dramatically improves your ability to see close things, your helmet does the spot for the further range stuff, and the self contained works for a while at that low setting.
I regularly run my Evo/Hangover pair on 20 mile rides (cools to 35-45 in winter) and have no issues with burn time on low or medium. When it is time to bomb into the canyons at high speed, the high setting gets some use, but other than that, there is just no need. And I have never run out of battery in a year of use. I used to run some really big NR Pro lights (3600 bar and 1800 helmet) and they did nothing better. For the price, I could have a pair of Evo/Hangovers and still come in lighter and easier to carry with comparable run time. If I can ride fast, tight, exposed singletrack at 24mph average on the descents, I can't imagine a scenario where more light is needed. This is exactly why I switched from NR.
 
Did this ever get resolved? I've tried a bunch of QC3 packs & various cables. I can see it switching to 12v and providing fast charge via a USB dongle, however most times the onboard battery will deplete instead of the pack providing charge. I worked out the trick to get it charging & negotiate the best (fast) charge profile before turning light on myself, however I can't figure out how to get the longer runtimes I need with the USB pack.

Any ideas?
You should contact Outbound for the latest info. I sold my Outbound lights once I discovered lights + a remote :)
 
Discussion starter · #785 ·
@Outbound any update or ETA on the “turbo” as we approach Fall 2022?
Definitely nothing soon regarding "Turbo" . We are still in the initial design phases.

A lot of our resources (Me and Tom) this year got tied up in the production development of Detour, and the endless PCBA redesigns we had to do in order to stay ahead of part shortages so we weren't caught with our pants down come fall. Pushed all our product timelines back 8-12 months.

However we are starting to roll out a new Hangover shell update. With how well the thermally conductive Nylon has worked out on Detour, we rolled it into Hangover as well. No changes really to the LED or optics, aside from a switch from XQE to the XD16's used on Evo and slightly tweaking the optic to suit. But the new shell makes manufacturing so much easier with less scrap (powdercoat thickness variances on small grooves is a *****.... learned that lesson), saves a few more grams, and we were able to slim down the overall light by a few millimeters.

I'll get some photos soon as we roll this change out into production.
 
Discussion starter · #787 ·
Here is some pics of the new Hangover lower shells. Like I mentioned before, nothing else has changed about the optics, batteries or PCB aside from a new LED board shape to fit this updated shell design.

Main goal here was to take advantage of this awesome material. It significantly improves our assembly process and feels much nicer in the hands. We were able to reduce the overall height by a few mm, and sits a little lower on the helmet but nothing really worth "upgrading" for to be honest. We were just getting tired of dealing with scrap on the magnesium shells that had to get powdercoated. This also brings Hangover in line design wise with the rest of the lineup currently.

Weight reduced slightly, again nothing you'll really notice side by side. The USB door is significantly improved, and happy to see that taken care of now.

No price changes either since this material is basically a break even, or a small cost savings (saving like 50 cents more overall), so no need to increase the price.

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The photos on the website will be updated in a few weeks, the lights are a professional photography studio getting some new pics taken as we speak.
 
Discussion starter · #790 ·
@Outbound if I were to place an order, when would the revised light be available for shipping?
They’ve been shipping for several weeks now. Just haven’t updated the product photos as I’m waiting on those from a studio taking them for us.
 
Discussion starter · #791 ·
2023 Updates for Hangover:

Not much to be honest, updated inserts that are now made of sugarcane instead of pressed cardboard so we can reduce the few emails we got from people asking if they were used lights because they had cardboard dust on em, ha.

Otherwise its just been a few small tweaks to the electronics to solve nagging little reliabilty issues, we are basically stamping out the 0.05% problems now and trying to simplify the overall architecture between our lights, nothing the end user will notice.

Still one of the lightest and low profile helmet specific lights out there!
 
Discussion starter · #792 ·
So when you use a Hangover now.... you are using the preferred light of the Red Bull F1 team. :D We had gotten an email last fall asking if we would be able to fulfill an order for 20+ Hangovers at the last second, and be in Vegas within two day for an F1 film shoot. I am a massive F1 fan so of course jumped at that. We knew that if they were going to do slow-mo footage (which they are VERY likely to do) that would potentially see some flickering since our battery monitoring system is PWM based. So we quickly modified the firmware for a constant on, packed up all the lights, and sent them out.

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Apparently one of the lights did fall off at 150+ mph, so we can confidently say that we'll warranty lights that are going UP to 150mph now. :LOL:

The full video is here. Can see the hangovers on the crew helmets and on the side of the car in a few shots.


This wasn't some promo deal, nor were we expecting any kind of publicity from them, this is just us jumping at the opportunity to do some really cool stuff. Our flexiblity and hands on approach lets us be extremely flexible like this. We also know that several NASCAR pit crews are using Hangovers for their helmets as well as some Le Man's endurance teams. Word is starting to get out that these work great when you need a slim lightweight light either for your bike, or your mechanics.
 
Do these have a remote yet?
 
Discussion starter · #795 ·
Do these have a remote yet?
Nope, not yet. If we do it, we want it to be actually really good and reliable, which does add a lot of cost, board space, and complexity both on the remote side and the light side. It's something we want to do and get right, just don't have the time to get it done between the other major projects (Portal and tail light).
 
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