Below is a link to a brake designed by an AI that is being tested for use in Bugatti automobiles. For those of you who don't know Bugatti's slowest car does 250 mph. My first thought on seeing the brake is it will not be able to withstand any impact. Brakes are impacted on a regular basis. This constraint was simply not programed into the AI program. If a part is in the air it should be as aerodynamic as possible. Again the aerodynamics of the brake are worse than the origonal part. This will reduce the top speed and the gas milage. But there is a more serious problem. Any thing near the brake should be designed to allow airflow to the brake. Since the new brake is less aerodynamic the brake will run hotter. Those brakes get white hot. Air flow that is uneven will allow uneven thermal expansion which could lock up the brake. Bicycles are pushed to the limit and those who design bicycle parts need to be able to think in terms of multi physics. AI programers need to be able to design multiphysics into the AI programs. A lot of what engineers do is unconsious and they may not be able to articulate why they do things the way ther do. So these things will never be incorporated into AI models. These is not substitute for real world testing. Henry Ford sent people to the junk yards with instructions to find the parts which broke the most and those that broke the least. Parts that broke more often were then improved. This is why myself and others photograph broken parts and put them on the web. Bugatti a misé sur l'impression 3D métal avec SLM Solutions - 3Dnatives!