Thanks man. Can you please explain what you see that suggests that Yeti and the latest VPP to be head of the game? Not sure what makes them standout. They all seem to have high AS and pedal feedback, so I am assuming it is more to do with their suspension curves?
When you start looking at more than just the AS/feedback charts, you'll see how they offer more desirable traits overall. If you're only looking at 1-3 charts mainly, you're not being as a discerning. A good design attempts to optimize everything that can be further optimized, noting any possible drawbacks. Possible drawbacks might be that it's heavier overall, a pivot point might block a long seat tube from being inserted, might create cable routing challenges, rock strike vulnerability of a lower link, be more expensive, and/or might prevent use of a water bottle in the frame.
I personally like high brake anti-rise, around 100%, maybe dropping off a little deeper in travel. Euros that do their little switchback front wheel pivot like a lot less of this, otherwise I don't personally see why it shouldn't be as close to 100% as possible. I find higher brake anti-rise allows you go with more all-out speed in the straights, since stability under braking is outstanding. Since there's less to fear, when time comes to control that speed, you essentially become more fearless. Like they say, you go faster with better brakes, since you're more confident about controlling the increased speed.
The leverage curve on a bike like the SB5c is super dialed for modern shocks for a "
trail bike feel". I honestly think they nailed all the sweet spots with their SB5c's suspension traits, to bring out everything a trail bike should be, though people might be sticking up their nose at things like it not being slack enough, having CS that are too long, no water bottle mount, or isn't as stiff as the SB6c and SB 29ers (I would totally defend all these points as having their own good sides). Having a flat 2.45 curve, combined with a spring curve that's more coil-like, creates an extremely predictable force curve. When you can predict what the bike does, there's less uncertainty, less fear, more confidence, and just overall better behaved. Santa Cruz flattened out their curve considerably, but they like a bit more midstroke plushness. Pivot and Turner have ditched their typical older curves to adopt a similar fairly flat curve with light regressive end stroke, to work with modern shock offerings. A lot of respected brands moving this way... my E29 has a similar curve, except it lands on ~2.75 average (prefer it lands closer to a base tune level, like 2.0, 2.5, or 3.0, for upgrade compatibility without needing custom tuning). It's due to the new shocks available, and tuning to be optimized with them. Though, I can see Pivot using their old curve if they really wanted to save weight for an XC bike that couldn't run a EVOL can (6.5x1.5), to get it more coil-like.
In the forces chart, I like to see a gradient as linear as possible, smooth progression towards the end stroke, and with for it to reach full travel without needing too much force (with a standardized rider weight and sag level, like Antonio's on linkage, I prefer 1700 N generally for my trails). I don't like the gradient to be too U-shaped (esp not exceeding 20 N/mm), with the middle requiring too little force (under 8 N/mm too soft for me), as I'm not much for plushness (I consider it wallow), though others might just consider it compliance. I prefer quality travel, over quantity, but I guess it can be worked with through damping, though that becomes a problem if there's fade. Coil-like gradient curves that are consistently in the 10-20 N/mm range are preferable to me (well reviewed Pivots tend to generally nail this, like their Mach 6 and Switchblade).
The flat AS curve at sag, which drops immediately off midtravel, found on the Yetis and latest VPP bikes, is essentially the best compromise between a flat AS curve (that's less sensitive to how much sag you run, more freedom to run different shock setups), and a sloping AS curve (more active beyond sag).
Put it all together to better understand your bike: I just got a RM Thunderbolt frame that I'm building up to replace my Ripley. I got it mainly due to the geo, and to try out 27.5. RM recommends running 35% sag. I look at the AS at 35% (considering the gearing I plan to run, and whether or not the frame is down/upsized for my body), the degree of kickback of a typical compression that uses 1/3 of my travel (so little, so I will be happily spinning this up), my options of upgrading the shock and what how the spring curve would be effected by such a curve (looks more suited to a high vol air can), and how much force it would take to achieve full travel.
R.M. Thunderbolt 2014 - Linkage Design
The progressiveness is off the charts, and a coil-like spring curve like the Debonair isn't going to make it any easier to use up that travel, so I see why they recommend so much sag (like their DH bike). Fortunately, I hear the frame is stiffer than it looks, so that means I'm looking forward to hitting all the optional hucks to flat and trying to boost for more vertical on jumps on my local trail, with less worry about the bike. The low AS just means that I need to keep the bike moving at higher speeds, which I will be inclined to work on by just riding more. Good thing that it's intended to be built up light, and easier to accelerate. Overall, I get the impression that I want to experience what it's like to abusively manhandle such a bike that seems to be such a petite, yet resilient figure (kind of sounds S&M)...
If a design hits all such targets very close to dead on, that's impressive, but once you consider that the target's always moving due to improving shock technology and the change in what consumers demand, it's straight up amazing. It's not really like hitting a lotto, it's a lot of brainwracking work, ever expanding how big your picture is of everything, filling in the chunks of info you have into it, and trying to render it in your mind with higher resolution to better be able to pick out finer grained details, and then be able to translate that into Autodesk Inventor or whatever, from a rough image to a working design. You also don't know what your competition is doing, you're just working off of customer demand really, and whatever the management decides needs attention... you don't want to compete too directly with what other companies have, instead wanting to offer a solution that somehow differentiates itself in a desirable manner. All the while, not being too ahead of the game, as consumers won't buy what they don't know they want, and the lack of credibility doesn't help. Perceived credibility is a tall hurdle Tantrum faces, which generally is fixed by respected brands buying into his idea... just don't want it to turn into a Yeti-like case, which took the Switch idea and ran with it, making it their own, with Sotto Group not really being involved anymore (they're now split with Beale doing Transition's designs and Earle doing who knows what).